While there are some general rules of thumb - avoiding thin triangles, avoiding N-Gons and such. Why complicate what doesn't need to be complicated? Since it will create more edge loops for me to manage to maintain a proper smooth roof. In this second example I decided to not have the edge loops even enter the top region. There are lots of ways to redistribute edge loops.
Keep the edge loops tight where you need them, otherwise just get shift them off. But in order to attain the curve of the roof, I've redistributed them. They remain tight around the window for that's where they need to be. On the right, I've shifted the edge loops for those parts so they aren't so tight. Even though it is an undesired result - that's simply how it works.
#Moi3d edge loop windows#
As you are using these loops to keep the edges hard for the windows - they are doing the exact same thing for the roof. You simply can't keep everything nice and at 90 degree angles, though I too wish I could too.īasically the left one, the bevels needed to support the windows to keep them square are simply left as they are. All those tight edge loops is exactly what causes pinching. The key is to not keep all your edges nice and aligned. The context might be a bit off but I hope it answers your question. I'm just gonna regurgitate a reply I did to someone who had a similar issue with tackling a similar thing.